Implement Engine, World, and system initialization
Signed-off-by: Daniel Henry <iamdanhenry@gmail.com>
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16
include/Craft/World.h
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16
include/Craft/World.h
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#pragma once
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namespace craft {
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class World {
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public:
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World();
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virtual void Begin();
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virtual void Tick(float deltaTime);
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virtual void FixedTick();
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inline bool HasBegun() const { return mHasBegun; }
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private:
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bool mHasBegun;
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};
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} // namespace craft
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