#pragma once
#include <framework/Actor.h>

namespace ly {
	class Spaceship : public Actor {
	public:
		Spaceship(World *owningWorld, const std::string &texturePath = "");
		virtual void Tick(float deltaTime) override;
		void SetVelocity(const sf::Vector2f newVelocity);
		sf::Vector2f GetVelocity() const { return mVelocity; }
	private:
		sf::Vector2f mVelocity;
	};
}