Finish lecture 82: Implement the World class
Signed-off-by: Daniel Henry <iamdanhenry@gmail.com>
This commit is contained in:
21
LightYearsGame/CMakeLists.txt
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21
LightYearsGame/CMakeLists.txt
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add_executable(${LIGHT_YEARS_GAME_TARGET_NAME}
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${CMAKE_CURRENT_SOURCE_DIR}/include/gameFramework/GameApplication.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/gameFramework/GameApplication.cpp
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)
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target_include_directories(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_link_libraries(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${LIGHT_YEARS_ENGINE_TARGET_NAME})
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function(CopyLibDirToTarget LIB_NAME TARGET_NAME)
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND
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${CMAKE_COMMAND} -E copy_directory
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$<TARGET_FILE_DIR:${LIB_NAME}>
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$<TARGET_FILE_DIR:${TARGET_NAME}>
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)
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endfunction()
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CopyLibDirToTarget(${LIGHT_YEARS_ENGINE_TARGET_NAME} ${LIGHT_YEARS_GAME_TARGET_NAME})
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10
LightYearsGame/include/gameFramework/GameApplication.h
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10
LightYearsGame/include/gameFramework/GameApplication.h
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#pragma once
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#include <framework/Application.h>
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namespace ly {
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class GameApplication : public Application {
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public:
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GameApplication();
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};
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}
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13
LightYearsGame/src/gameFramework/GameApplication.cpp
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13
LightYearsGame/src/gameFramework/GameApplication.cpp
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#include "gameFramework/GameApplication.h"
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#include "framework/World.h"
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ly::Application* GetApplication() {
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return new ly::GameApplication{};
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}
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namespace ly {
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GameApplication::GameApplication()
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{
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LoadWorld<World>();
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}
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}
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