Move through course, sprite and input

Signed-off-by: Daniel Henry <iamdanhenry@gmail.com>
This commit is contained in:
2025-09-05 11:00:14 -05:00
parent c545d800d2
commit b64f931010
342 changed files with 2258 additions and 33 deletions

View File

@@ -1,20 +1,42 @@
#pragma once
#include <SFML/Graphics.hpp>
#include "framework/Core.h"
#include "framework/Object.h"
#include "framework/AssetManager.h"
class World;
namespace ly {
class World;
class Actor {
class Actor : public Object {
public:
Actor(World *owningWorld);
Actor(World *owningWorld, const std::string& texturePath = "");
virtual ~Actor();
void BeginPlayInternal();
virtual void BeginPlay();
void TickInternal(float deltaTime);
virtual void Tick(float deltaTime);
void SetTexture(const std::string& texturePath);
void Render(sf::RenderWindow& window);
void SetActorLocation(const sf::Vector2f &newLocation);
void SetActorRotation(const float newRotation);
void AddActorLocationOffset(const sf::Vector2f& offset);
void AddActorRotationOffset(const float offset);
sf::Vector2f GetActorLocation() const;
float GetActorRotation() const;
sf::Vector2f GetActorForwardDirection() const;
sf::Vector2f GetActorRightDirection() const;
private:
void CenterPivot();
World *mOwningWorld;
bool mHasBeganPlay;
sf::Sprite mSprite;
shared<sf::Texture> mTexture;
};
} // namespace ly