Move through course, sprite and input
Signed-off-by: Daniel Henry <iamdanhenry@gmail.com>
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15
LightYearsEngine/include/framework/Object.h
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15
LightYearsEngine/include/framework/Object.h
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#pragma once
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namespace ly{
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class Object {
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public:
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Object();
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virtual ~Object();
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void Destroy();
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bool IsPendingDestroy() const { return mIsPendingDestroy; };
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private:
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bool mIsPendingDestroy;
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};
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}
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