Move through course, sprite and input
Signed-off-by: Daniel Henry <iamdanhenry@gmail.com>
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@@ -1,10 +1,14 @@
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#pragma once
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#include <framework/Application.h>
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#include <framework/Core.h>
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namespace ly {
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class PlayerSpaceship;
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class GameApplication : public Application {
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public:
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GameApplication();
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virtual void Tick(float deltaTime) override;
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private:
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weak<PlayerSpaceship> testPlayerSpaceship;
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};
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}
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