#include "framework/World.h" #include "framework/Core.h" namespace ly { World::World(Application* owningApp) : mOwningApp{ owningApp }, mBeganPlay{ false } { } void World::BeginPlayInternal() { if (!mBeganPlay) { mBeganPlay = true; BeginPlay(); } } World::~World() { } void World::TickInternal(float deltaTime) { Tick(deltaTime); } void World::BeginPlay() { LOG("Began Play"); } void World::Tick(float deltaTime) { LOG("Ticking at frame rate: %f", 1.f / deltaTime); } }