add_executable(${LIGHT_YEARS_GAME_TARGET_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/include/gameFramework/GameApplication.h ${CMAKE_CURRENT_SOURCE_DIR}/src/gameFramework/GameApplication.cpp ) target_include_directories(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include) target_link_libraries(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${LIGHT_YEARS_ENGINE_TARGET_NAME}) function(CopyLibDirToTarget LIB_NAME TARGET_NAME) add_custom_command( TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory $ $ ) endfunction() CopyLibDirToTarget(${LIGHT_YEARS_ENGINE_TARGET_NAME} ${LIGHT_YEARS_GAME_TARGET_NAME})