#pragma once #include namespace ly { class Spaceship : public Actor { public: Spaceship(World *owningWorld, const std::string &texturePath = ""); virtual void Tick(float deltaTime) override; void SetVelocity(const sf::Vector2f newVelocity); sf::Vector2f GetVelocity() const { return mVelocity; } private: sf::Vector2f mVelocity; }; }