Files
2025-09-05 11:00:14 -05:00

22 lines
476 B
C++

#pragma once
#include "framework/Core.h"
#include <SFML/Graphics.hpp>
namespace ly {
class AssetManager {
public:
static AssetManager& Get();
shared<sf::Texture> LoadTexture(const std::string& path);
void CleanCycle();
void SetAssetRootDirectory(const std::string& directory);
protected:
AssetManager();
private:
static unique<AssetManager> assetManager;
Dictionary<std::string, shared<sf::Texture>> mLoadedTextureMap;
std::string mRootDirectory;
};
}