Files
LightYears/LightYearsGame/CMakeLists.txt
2025-09-05 11:00:14 -05:00

43 lines
1.4 KiB
CMake

add_executable(${LIGHT_YEARS_GAME_TARGET_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/include/gameFramework/GameApplication.h
${CMAKE_CURRENT_SOURCE_DIR}/src/gameFramework/GameApplication.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/spaceship/Spaceship.h
${CMAKE_CURRENT_SOURCE_DIR}/src/spaceship/Spaceship.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/player/PlayerSpaceship.h
${CMAKE_CURRENT_SOURCE_DIR}/src/player/PlayerSpaceship.cpp
)
target_include_directories(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_link_libraries(${LIGHT_YEARS_GAME_TARGET_NAME} PUBLIC ${LIGHT_YEARS_ENGINE_TARGET_NAME})
function(CopyLibDirToTarget LIB_NAME TARGET_NAME)
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy_directory
$<TARGET_FILE_DIR:${LIB_NAME}>
$<TARGET_FILE_DIR:${TARGET_NAME}>
)
endfunction()
CopyLibDirToTarget(${LIGHT_YEARS_ENGINE_TARGET_NAME} ${LIGHT_YEARS_GAME_TARGET_NAME})
set(RESOURCE_FOLDER_NAME "assets")
set(RESOURCE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_FOLDER_NAME}")
add_custom_command(TARGET ${LIGHT_YEARS_GAME_TARGET_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy_directory
${RESOURCE_SRC_DIR}
$<TARGET_FILE_DIR:${LIGHT_YEARS_GAME_TARGET_NAME}>/${RESOURCE_FOLDER_NAME}
)
configure_file(
"config.h.in"
"${CMAKE_CURRENT_SOURCE_DIR}/include/config.h" ESCAPE_QUOTES
)