Files
LightYears/LightYearsEngine/include/framework/World.h
2025-09-02 09:32:30 -05:00

34 lines
666 B
C++

#pragma once
#include "framework/Core.h"
class Application;
class Actor;
namespace ly {
class World {
public:
World(Application *owningApp);
void BeginPlayInternal();
void TickInternal(float deltaTime);
virtual ~World();
template <typename ActorType>
weak<ActorType> SpawnActor() {
shared<ActorType> newActor{new ActorType{this}};
mPendingActors.push_back(newActor);
return newActor;
}
private:
void BeginPlay();
void Tick(float deltaTime);
Application *mOwningApp;
bool mBeganPlay;
List<shared<Actor>> mActors;
List<shared<Actor>> mPendingActors;
};
} // namespace ly